Friday, November 6, 2009

New Media Project

I enjoyed working on this project. It reminded me of how much I enjoy video editing, which is something I have not done for several years. Since I do have video editing experience, I decided to try the audio editing. In many ways, audio editing is very similar to video editing. You have to piece together various components to make a cohesive final project. I definitely noticed different aesthetic dimensions with audio editing. I focused a lot more on the voice-over and the music choice. For the music overlay, I started out with the beginning of the "Fall in the River" song. I then discovered towards the end of the song that the mood and feel of the song drastically changes. The song has a sort of avant-garde sound with a mix of ambient and outdoor sounds. I really liked how this part of the song went with the voice-over pieces that I had chosen. I had to copy this section of the song and edit it together in order for it to be long enough to go with the voice-over.

This project has reawakened my enjoyment of editing. I hope to find more project in the future where I can utilize these skills.

Attached is a copy of the audio piece that I edited together:

Sunday, November 1, 2009

"Free: The Future of a Radical Price" by Chris Anderson

Chris Anderson, editor-and-chief of Wired magazine and author of The Long Tail, released his latest book, Free: The Future of a Radical Price, in several different free digital formats including Google Books, Scribd.com, and Wired.com. Anderson argues that in the digital marketplace the best way to make money is to give your products away for free. Countless online companies provide their information, products, and/or services for free in the hopes of selling something else. Some sites, like Craigslist and Wikipedia, even provide their services with no expectation of being paid at all.

Anderson explains that older critics, who grew up in the twentieth-century, are suspicious of "free" and believe that we will all pay sooner or later, while younger critics, the Google Generation, have grown up with everything digital being free. Anderson explains that Free is now a global economy that is essential for digital marketers to understand and embrace.

The book begins by introducing the reader to a couple of key product examples that utilized Free to build a successful brand. The inventor of Jell-O was not having success selling his product until he came up with the idea to give away free Jell-O recipe books. This built demand for the Jell-O product and the rest is history. The other example describes King Gillette's invention of the disposable razor. Just like the Jell-O product consumers were not interested in purchasing the razor product until Gillette decided to give away part of the product for free. Consumers could not use the free product unless they purchased the rest of the razor, but by giving away a part of the disposable razor, Gillette created demand for his product.

These two examples explain the power of Free. Today, marketers do this every day by giving away samples, offering buy one get one free, or providing a free gift with the purchase of the product. Marketers hope that by enticing consumers with free incentives consumers will buy their products.

Anderson explains that the digital marketplace follows four different free model categories. These are:

FREE 1: Direct Cross-Subsides: Any product that entices a consumer to buy another product. For example, a mobile phone company may not make money off the user's unlimited minutes, but it will make money off the text message and voice mail fees.

FREE 2: The Three-Party Market: The content, service, software, etc. are provided to the consumer for free. The advertiser pays the publisher for ad space, so the publisher can provide the content to the user for free.

FREE 3: Freemium: A product or service that is provided for free, but can be upgraded to a premium paid service. For example, Flickr offers its standard service for free, but a consumer can upgrade to Flickr Pro for $25 per month.

FREE 4: Nonmonetary Markets: Anything individuals decide to giveaway with no expectation of a payment. This is also known as the "Gift Economy." For example, Wikipedia provides millions of articles to build their reputation and page rank.

The author provides examples of various new media models that have created successful businesses. The Obama campaign advertised on billboards in Xbox games. Second Life has built a revenue model behind the purchasing of real estate in the virtual world. Radiohead's name-your-own-price digital downloads of their most recent album gave consumers the power to decide on the pricing of the music. All of these examples have a free component build into the product, but there is added paid incentives with each product.

Another interesting point that Anderson asserts is China's widely accepted practice of piracy. 95% of the music downloads are pirated, and the artists are happy to receive the free exposure in the hopes to build a fan base that will buy their merchandise and attend their concerts.

There are many other aspects of "free" that Anderson discusses including the Linux free platform versus the Microsoft paid platform, and the Yahoo Mail storage space versus the Gmail storage space. Companies like Microsoft and Yahoo have had to come up with ways to continue to be viable when new companies offer similar products for free.

Anderson concludes his book by explaining that Free cannot be the only source of a successful business. It must be paired with paid in order to be successful. He reminds the reader of King Gillette's successful business model of providing a free product that was paired with a purchased product. In today's market, entrepreneurs have to invent products that consumers love and are also willing to purchase. He closes by saying, "Free may be the best price, but it can't be the only one."

Work Cited
Anderson, Chris. Free: The Future of a Radical Price. New York: Hyperion Books, 2009.

Monday, October 26, 2009

An Interview with Andrew Feenberg by Mark Zachry

Alan Feenberg image provided by Google Images

Zachry begins the piece by introducing Andrew Feenberg. Feenberg is a leading thinker in the philosophy of technology in contemporary society and has focused his thinking on understanding how technology and culture are connected. Zachry also mentions Feenberg's previous books and explains his academic background.

Zachry separates the interview into categories:

Computers and Communication Feenberg outlines how he became interested in the philosophy of technology with his work with the Western Behavioral Science Institute in the 1980s. He created the first online educational program. The institute provided him with a computer, which at the time was not a mainstream product. Computers were mainly used for filing and calculating. He also worked with France Minitel to introduce computer conferencing. These early studies helped launch Feenberg into his work with communication and computers, which was also known as computer-mediated communication.

Critical Theory and Design Feenberg says critical theory was developed during the 1930s through the Frankfurt school, who were German philosophers, Adorno, Horkheimer, and Marcuse, who developed a new version of Marxism. He explains Marcuse's book One-Dimensional Man. The book first critiques American societies' inability to think without media, and its obsession with consumer goods and shopping. The book then offers the idea that technology could also work harmoniously with society. Feenberg provides an example of how this has come about by explaining how broadcast television, which is mainly controlled by private companies, controls the public sphere with undemocratic thinking. He then explains that the Internet has broken the broadcast mold by allowing its users the ability to communicate opinions freely through online communities. He is not sure if the Internet will continue to be open or if corporations will take control.

Hacking, Creative Appropriation, and User Agency Feenberg explains that people hack or redesign a technology to better represent their lives. He thinks the best form of feedback is through the democratic process that allows users to communicate with corporations and vice-versa.

Social Design is the creation of social spaces to serve different configurations for online communication.

Technical Communication must provide user-friendly communication with the nontechnical public to make it easy to understand the technology. Designers cannot expect a user to use a product if it is not easy to understand how to use the device. It would be beneficial if users could communicate with designers to build user-friendly products.

Workplace Culture Feenberg explains that he mainly understands academic culture, but he does offers some experience he had with corporate culture. He describes "management nihilism", which is upper management's power to make decisions about ideas that they are not familiar with. He explains that technology is much more random and chaotic than organized and thoughtful.

Online Communities and Education He studied online communities and people's online interaction with these communities. He explains how he dealt with backlash from the academic community for his support of online education, and he emphasizes his belief that online education is all about human interaction. He also built software that allowed users the ability to summarize discussions, which he thinks is essential in the online learning process.

Multiculturalism and Technological Development Feenberg believes that globalization will not lead to one culture, because the world is too culturally diverse. He thinks technology will adapt to other cultures and will prosper differently than what we are currently familiar with.

Future Projects Feenberg is currently writing a philosophical book that is focused on the works of Heidegger and Marcuse.

Sunday, October 25, 2009

The Design of Everyday Things: Preface and Chapter 1: Donald A. Norman

The author, Donald Norman, focuses his research on applications and design of "everyday things." He explains the mistakes in the design of telephones, home cooling & heating systems, digital watches, etc. He believes that user's inability to use a product is not the fault of the user but rather the fault of the product's design. Users seem to blame themselves for not understanding how to use the product.

He discusses three critical topics that were developed in his book:

1. It's not your fault: The person's inability to use a product is not their fault. It is the responsibility of the product's design.
2. Design Principles: Provides designers with techniques to build products that are easily understandable and useable.

There are several principle steps to this process including:
o Conceptual Models: The human mind is always trying to find meaning and understand events. A good design always has communication between the designer and the user. There is a relationship between the device and the controls, so the user knows how to complete the job.
o Feedback: The design of a product must always show the effects of the action otherwise the user will not know if the product is working.
o Constraints: Only provide the user with the ability to choose one way to use the product.
o Affordance: The primary properties that conclude how the device can be used.

3. The Power of Observation: The author hopes to change the way people interpret design. He wants users to notice badly designed products, and he hopes educated users will make more informed decisions about the products they use and demand more user-friendly designed devices.

After reading these excerpts, I begin to think of everyday products that I use, and I thought of an example of good design and bad design:



Bad Design: The Nokia N75 was the phone I had before the iPhone. I had this phone for over two years and I never learned how to add music, update pictures, use the web browser or text message. I even took it to a Nokia store for their assistance, but they were unable to help me. Now I would say that is pretty bad design on Nokia's part.


Good Design: The Apple iPhone is an easy to use straight-forward mobile phone. I received the phone and immediately learned how to add applications, phone numbers, music, etc.






Sunday, October 18, 2009

Digital Footprints by Madden, Fox, Smith, Vitak

"Digital Footprints" is a Pew Internet Report that analysis users' awareness of online accessibility to their personal information. In the age of Web 2.0, name, address, and phone number are now common personal information that is easily available online. I remember a time when the only source for locating people was through the phone book, which reminds me of a scene from "The Jerk." I found the clip, although the quality is not very good and it is rather long. Here it is:


via videosift.com
Now I don't think anyone got that excited about having their name in the phone book, but before the web that was our only source for locating people.

Today, internet users provide vast amounts of personal information about themselves. Users' personal text, photos, and videos are now readily available online. The study defines individuals’ level of online privacy concerns into four categories: "Confident Creatives" make up 17% of users. They are not concerned about uploading personal information to the web, but they do take steps to limit personal information. 21% of users are "Concerned and Careful." They actively limit their online data. 18% of users are "Worried by the Wasteside." They are anxious about their personal information being publicly available, but do not actively prevent this information from being on the web. Finally, "Unfazed and Inactive" are the largest user group at 43%. This group does not worry about their personal information being online nor do they limit this information from being available.

It's somewhat surprising that the majority of users are not concerned that personal information is available for public consumption. 60% of users are not concerned about their personal information being available online, and 61% of adults do not limit the amount of personal information available about them online. Only 38% say they have taken steps to limit the amount of online information that is available about them.

Internet users are now becoming savvier about finding their personal information. 47% of users have become aware of their digital footprint via search engines, and more than half of all users have searched for other users online.

Today, in the landscape of Web 2.0 internet users must become more cognizant about their digital footprint. Providing personal information for public consumption is an acceptable norm, but users’ online information must maintain a level of professionalism. By offering personal information freely on the Internet, individuals are providing friends, colleagues, potential employers, etc. the opportunity to see into their personal lives. Anyone who uses the web for social networking, blogging, etc. must always remember this, so they can control the public's perception of them.

"What value do users derive from social networking applications?" by Neale and Russell-Bennett


This study discusses Facebook users' desire to use applications on the site. Users are more obliged to use applications if they feel it will appear as "cool" by their friends. Female users are far more likely to use applications that provide self-expression or emotional value, while males are more likely to engage in competition applications.

The authors explain four categories that the applications generate on Facebook: emotional, functional, social, and altruistic (humane). Emotional values provide enjoyment, fantasy, and entertainment. Functional values create performance and technical features. Social values offer interaction with others using the application. And finally, altruistic values provide applications that help organizations or individuals.

The popularity of applications seems to be derived by users’ perception that the application is "cool." The authors explain that users want to build their status or popularity with their friends by offering applications that are seen as hip. Advertisers are trying to cash in on these cool apps, but have not had success with delivering a product that users would be interested in engaging with.

On a personal note, I do agree with the study's definition of how users become engaged with these applications. I began using Facebook a little over a year ago. Initially, I engage in many applications. It was novel and different. I invited friends to use applications and vice-versa. As time went on, the novelty began to subside and my use of the applications became fewer and farther between. Now I find myself rarely using the applications, only when I have time on my hands or see a particular application that is of interest to me do I engage in it. So what does this mean for the applications? I am one person, but I know many of my friends are not using these applications as frequently either. The applications will have to become more demographic specific and offer far more interesting features in order to invoke engagement with the Facebook user. There are only so many "when will you die?" or "what is your ideal career?" applications that will continue to interest users.

Friday, October 16, 2009

Social Media Revolution


This video illustrates the power and importance of social media. It describes the explosion of this medium and offers the idea that no other medium has garnered the vast number of users in such a short amount of time.

It's true, in many ways. Social media is a phenomenon that so many are linked to. Even my parents, who are in their sixties, are on Facebook. Everyone is talking about it, and if you aren't marketing in social media outlets you might as well not marketing at all.

Social media has created a huge shift in how people receive and transmit news and information. Today news and information find us, and according to the video advertisers' products will soon be finding us through social media. Online advertisers already provide adverts through behavioral targeted ads and through key word search.

It will be interesting to see how this medium continues to morph and change. I would assume it will constantly be recreating itself to create the best medium for the user. How will marketers grow and shift with this medium? It will be interesting to observe and participate in.

Professional Investigation- Part Two

I began accessing my academic route last spring when I started taking classes at DePaul. I took two WRD classes (Semiotics and Community, Culture & Society). I learned a lot of interesting information and read challenging and difficult theorists' works. The courses’ writing emphasis was definitely the biggest benefit for me. This helped me re-orient towards writing academic papers. Although these classes did not relate directly to new media, I focused my final project and paper on new media topics. Although these classes were very demanding, I found them rewarding and worth my efforts to my academic progress.

In the summer, I took the Foundation of Digital Design, a HCI class. I would highly recommend this class to any student who would like to learn the basics in Adobe Illustrator and Photoshop. I can now say that I have the established groundwork of these programs, and I am confident I can now advance my skills with these programs.

Currently, I am taking Internet Marketing, a MBA course. I would highly recommend this course to NMS students. We are learning a wide variety of information about marketing on the web including, Analytics, SEO, Code, Mobile Marketing, Paid Search, and much more. This class provides a wide assortment of internet marketing topics, and in many ways, it parallels the Proseminar class. It's a great class and it's taught completely online.

Now I am starting the process of completing my NMS required courses. I am looking forward to taking these courses. I do have one elective remaining. It will be hard to decide what class to take. There are so many classes I am interested in taking. Some of the possible options for my final elective are: Foundations of HCI, Social Issues of Computing, or an Advertising or Marketing class.

I would also like to take more training courses. Lynda.com appears to be a very useful and an inexpensive training website. The site offers a multiplicity of programs for users to gain basic knowledge. Some of the programs I would like to take include: HTML, SEO, Web Design & Development, 3D, Flash, etc.

I'm excited to continue learning new skills and the latest industry information. I am very pleased with the diversity this program offers, and know I am gaining useful knowledge and practical information that will help me as I continue my degree program.

Monday, October 12, 2009

Bolter and Grusin: Remediation--Understanding New Media

This reading discusses the emergence of new media in the late 1990's. It describes the appreciation for remediation, due to the rapidly growing area of digital media along with the swift moving reaction by old/traditional media. The authors explain that new media has refashioned itself from traditional media, and argue that older media like radio and television did the same thing during their emergence. They provide the example of the CNN website and discuss the similarities of the site and television network. The website adopts many familiar applications that the network offers; therefore the website has refashioned itself from the televised newscasts.

The authors discuss new technologies such as the Internet, virtual reality, computer games, and digital photography and explain that these technologies dictate immediacy which leaves the user detached from the medium itself and become completely absorbed in the medium’s representation. For example, a user playing a computer game knows that this is not reality, but they become engrossed in the program losing touch with reality. This is known as hypermediacy. The reading also relates hypermediacy back to the Baroque era by explaining the "Wunderkammer." This object provides a multiplicity of forms like the wood, stone, or metal and the religious relics, animal remains, etc. and explain that it is an ancestor of today's sophisticated software.

The reading concludes with the statement: "Digital media can never reach this state of transcendence, but will instead function in a constant dialectic with earlier media, precisely as each earlier medium functioned when it was introduced..." In the late 90's I probably would have agreed with this statement, but today digital media has a life of its own and does not depend on earlier media. I do believe that any new medium may have evolved from an older media, but today's digital media does not need to be in constant dialectic with its older counterparts. If anything, the older media must be in constant dialectic with new media in order to stay relevant.

Sunday, October 11, 2009

Professional Investigation

I found myself really connecting with the article, "Hey Unemployed Media Professionals! Read This Post Before You Apply For An Online Media Job!" As many of you know, I spent over 10 years working in the television industry in various roles. Last spring my position was eliminated, therefore I found myself without a job. Before this major change happened, I had begun to re-evaluate my career and began investigating jobs in the digital media world. Once I knew my position was being dissolved I decided I wanted to go back to school for a Master's degree. I researched many graduate programs in media studies. DePaul, by far, had the most appealing program for me. I was wanted to shift my career towards digital media.

Now that I have a few classes under my belt I have begun contemplating my next career choice. I often look at job postings online, and I am actively looking for a new position. I am interested in pursuing a digital marketing position, which is what I was doing in my last position at NBC. I really enjoyed it, and I would love to work for a company where I could grow in a marketing role. I also am interested in digital project managing. I love to juggle lots of projects, and I am really into being organized. I know I could really flourish in this type of job. Finally, I am very interested in teaching part-time at a community college. Part of my role at NBC was to manage our marketing interns. I found myself teaching them the ropes about the television industry and often times mentoring them into their first media career. I really enjoyed this, and I think I could use my years of television experience coupled with my new media experience to teach media classes. I know I would find teaching worthwhile and rewarding.

So that seems to be where I am currently heading. As I delve further into the NMS program, I may discover new career paths that I may want to pursue. It's an exciting and unpredictable time to be venturing into media, but I know I will continue to take pleasure in it.

Kress and Van Leeuwen: Multimodal Discourse

The authors discuss multimodal discourse as it relates to semiotics. Semiotics is the study of signs which are made up of the signifier (what it stands for) and the signified (what the signifier represents). The reading focuses on the term "multimodality", which is the use of several semiotic modes to create a semiotic product. Modes are culturally and socially created resources that are used to represent and communicate. Modes are visual, aural, and verbal communication. Kess and Van Leeuwan describe multimodality within the framework of traditional communication and digital media. I have attached a (:15) commercial that was created by NBC 5 Chicago. The spot promotes a mobile text campaign for the 2008 Olympics and US Cellular. I will use this commercial to explain multimodality and the several terms that are discussed in the reading.


This video example provides a rich illustration of multmodality, because it employs many different modes in order to create the end product.

Discourse: The video is developed to create an attractive promotion for US Cellular centered around the Olympic Games. The promotion was used to drive interest in the prime-time events by receiving mobile text alerts. US Cellular was the exclusive sponsor, which made this promotion very valuable to them.

Design: The discourse of the promotion builds the design elements behind the spot. Images of Olympic athletes, mobile phones, and US Cellular logo; along with the music, voice over, and graphics build a product that a viewer can interpret to understand the promotion.

Production: In order to design the product, production elements have to be utilized. First, a script must be written. Second, the images have to be shot on a video camera. Third, the voice-over must be written and recorded. Fourth, the graphics must be designed and produced. And finally, the elements have to be edited together to form the finished product.

Medium: The materials used to create the product-- Video camera, editing equipment, graphical software, audio recording equipment, etc.

Distribution: Once the end product is produced it is distributed to air on television and the Internet to build awareness about the promotional campaign.

Once all of these elements are put together a multimodal discourse has been formed.

Wednesday, October 7, 2009

Beyond the boob tube

Beyond the boob tube

Shared via AddThis

I just discovered this article as it relates to the Pew Report I blogged about previously. We're still far away from a world without television, but individuals are definitely finding new ways to watch their favorite shows.

Friday, October 2, 2009

Pew Internet Report: "The Audience for Online Video-Sharing Sites Shoots Up"

Image Credit: Getty Images


This report discusses the online video activity of internet users between 2006 to 2009.

Video-sharing sites such as YouTube, Hulu, and Google Video have nearly doubled their viewership since 2006. 62% of adult internet users watch online videos compared to only 33% of this same demographic in 2006. Nine out of ten adults 18-29 watch online video content. Online videos are now more integrated into users daily lives, which may lead to less viewership of traditional television broadcasting. On a typical day, 19% of users now watch videos online, which has more than doubled since 2006. Broadband connectivity seems to be the main source that has facilitated the popularity of video sharing sites. 63% of internet users now have high-speed internet access, and among those users 69% watch videos online.

23% of internet users who watch television shows or movies online also connect their computers to their televisions to watch the shows. These users make up roughly 8% of all internet users.

One final statistic to mention is that mobile users are far more likely to watch online videos. 71% of users with wireless connectivity watch online videos. Cell phone companies have recognized this trend and companies like Apple now offer video recording and video uploads on their iPhone.
So what do these stats all mean? More web users seem to be adopting their computers as their second television and in some cases replacing their televisions with their computers. For me personally, I am watching less and less television. I recently canceled my cable subscription and can now only watch over-the-air TV. "Project Runway" was one of the shows I was going to miss without cable, but luckily this show is streamed online; so I am able to continue watching it. Online videos have made it more convenient to watch programming that many people may have previously foregone.

A couple of years ago I wouldn't have thought of watching TV shows online and broadcast and cable companies were not offering many shows online. Television companies have come to the realization that there is value in featuring their programs to an online audience. Broadcasters have seen their television viewership sink lower and lower every year. Today's audience has so many more choices for entertainment between cable, broadcast, online, etc. Broadcasters realize in order to compete in today's media landscape they must offer their products online, or they may be out-competed by other companies.

I would venture to say that in another couple of years the values of these stats will continue to dramatically increase. More users will have the opportunity to have high-speed access and more shows will be available online. Coming from a television background, it is scary for me to think of a world without traditional television, but I see the likelihood of this happening as almost inevitable. I don't think television will actually go away, but I do see the likelihood of the way audiences view television changing dramatically.

Attached is a link to the full report: http://www.pewinternet.org/Reports/2009/13--The-Audience-for-Online-VideoSharing-Sites-Shoots-Up.aspx

Monday, September 28, 2009

Mentor Cana: Critique of McLuhan's Technological determinism viewpoint or lack of one thereof

Cana's article critiques McLuhan's theory on technological determinism and the medium is the message. He points out that McLuhan's belief that human society must give in to technology presents many shortcomings in the innovation and social construction of his argument. Cana says that technologies must be created by man therefore there is a control factor that determines the technologies effect on humans. Cana believes that media technologies do not create socioeconomic and political power structures, but that media technologies only reinforce the power of the social structure in which the information is inserted.

Secondly, Cana discusses McLuhan's statement "The Medium is the Message." He asserts that a more appropriate statement would be "The Medium is also the Message" because the medium is providing a wider understanding of the new technology, and its place in the appropriate social structure. Cana believes that the content cannot be independent of the medium and that it is strongly shaped by the medium by which it was intended. McLuhan believed that the medium is an extension of humans' capacities, but content and information processed through the medium must be relevant because without the content the medium is meaningless.

Thirdly, Cana explains McLuhan's theory of hot and cool media is not very helpful. He does not understand how McLuhan can define television as a cool medium (high participation) while radio is a hot medium (low participation). Cana believes this does not make sense and offers the idea that McLuhan may have come to this determination because TV was a new technology at the time. He also believes that McLuhan contradicts himself by saying individuals must engage in TV, but one of his main arguments is that the medium is all that matters not the content.

Cana concludes by offering critiques of McLuhan’s theories. He believes that media cannot have a life of its own. Content and information must be included as part of the medium in order for the medium to have a message. Media technologies do not lack distinctive functions, but these functions are inserted due to socioeconomic and political context that have played a significant role with the technologies.

Sunday, September 27, 2009

Todd Kappelman: Marshall McLuhan: "The Medium is the Message"

Kappelman begins his article by describing Marshall McLuhan as the "high-priest of pop-culture." He explains that McLuhan is the 1st father of electronic media, because he focused his career on studying the relationship between technology and pop culture and its effect on humans and their relations with other communities. Kappelman discusses McLuhan's "global village" and points out that he created this idea in the 1960's before the personal computer and at the forefront of television. He offers a quote by McLuhan: "We become what we behold." Kappelman parallels this quote by relating it to today's teenagers who aspire to be like celebrities and relates this to the technological culture shift of the 60's.

Kappelman also discusses McLuhan's analysis of American advertising. McLuhan explains that the objective of advertising is to manipulate, exploit, and control the consumer. Advertising companies are controlling consumers' desires for the products being sold. Modern women have been socialized through advertising to create a certain look in order to gain a husband, promotion, etc. Kappelman asserts that McLuhan was not trying to vilify the advertising industry. He was providing insight into how media function to create these advertisements.

Kappelman continues by explaining McLuhan's theory of the human body's extension with technology. He says that in order for an extension to occur an individual must use this technology to create something new. For example, a microscope is a way of seeing which is an extension of the eyes. He also explains that new technologies have caused other technologies to become obsolete. The gun made the practice of archery out-of-date. These new technologies have also created negative consequences such as car travel causing more pollution and has made individuals lazier and less healthy.

Finally, Kappelman talks about McLuhan's four laws:

"What does it (the medium or technology) extend?" The phone would be the voice.
"What does it make obsolete?" The phone makes the telegraph out-of-date.
"What is retrieved?" Adventure is achieved with a car.
"What does the technology reverse into if it is over-extended?" Phone culture creates the desires for solitude.

He concludes by pointing out McLuhan's belief that the "truth" about media should be revealed and that technology must be analyzed and critiqued in terms of its consequences.

Marshall McLuhan: Excerpts from Understanding Media, The Extensions of Man

The reading begins with a brief overview of McLuhan's "Understanding Media, The Extensions of Man." He discusses how after thousands of years of technological explosions Western society has imploded within the last hundred years because of electronic technology. He explains that whole human societies have extended their senses into various media and the consciousness of advertising and technology. He describes the surgeon's emotional detachment with the patient in order to perform an operation and offers the idea that Western society has become detached from its self due to the influx of media. He goes on to argue that today "the globe is no more than a village." Electronic technology has connected societies socially and politically and has made it easier for humans to relate with different groups across the world.

The reading continues with "The Medium is the Message" in which he believes the medium shapes human association and action. He argues that a person's personal and social consequence of any medium is an extension of themselves or of any new technology. He goes on to say that the restructuring of human work has led to the fragmentation of machine technology. He explains that content in any medium is always another medium. For example, "the content of writing is speech, just as the written word is the content of speech..." He also discusses historical examples as it relates to the medium is the message. He mentions a quote by Napoleon regarding the media saying that, "Three hostile newspapers are more to be feared than a thousand bayonets." McLuhan also discusses De Tocqueville analysis of the French Revolution as it relates to print media by saying the entire country was now homogenized and culturally saturated by the written word. The medium had uniformed the complexities of the ancient feudal and oral society. He mentions several other examples to assert his belief that any medium creates a message and all media are related to one another to build a global information society.

The reading concludes with McLuhan's chapter on "Media Hot and Cool." He explains that a medium is either hot or cool. Hot media require little participation with its audience while cool media requires high participation. Radio is a hot medium because the audience does not provide much participation where as the telephone is a cool medium because it requires participation from both parties in order for the communication to take place.

The main points of the reading are his discussion of all media are extension of human capacity, e.g. Writing is the extension of the ear, eye, and speech. TV is the extension of hearing, visualizing, communicating, etc. Another important point he makes is the particular medium itself creates its own effects independent of representational content, i.e. the meaning conveyed in what is broadcasts on the radio, what is televised on TV, or what is written in the newspaper. Finally, another important point he asserts is his idea that we live in a "global village", e.g. Michael Jackson is dead in LA on Saturday morning, and people in Japan immediately mourn his death. Electronic communication has now enabled people to transcend time and space.

Sunday, September 20, 2009

Towards a Mediological Method: A Framework for Critically Engaging Dimensions of a Medium

Melinda Turnley's article argues that mediological methods should be broken down into seven dimensions in order for students, teachers, and researchers to be able to fully understand the media that are being studied. Convergence has merged traditional media with digital technology to create today's media. Turnley explains that media today are multimodal, making it much more complex to analyze them than it was in the past. Current media include a variety of components--digital text, images, audio, video, etc. By creating seven dimensions as a standard framework for analysing media--technological, social, economic, archival, aesthetic, subjective, and epistemological--students, teachers, and researchers can take a medium's intricate design and break it down into a more easily understandable meaning.

Here is a brief description of each of the seven dimensions:

Technological: Practical elements that are essential for functioning the medium
Social: Metaphors, pictures, and narratives that are related to the medium
Economic: The medium is developed, distributed, and maintained through support from the production resources
Archival: Material components that are collected to document and preserve the medium
Aesthetic: The creation, formatting and design of content that is associated with the medium
Subjective: Assumptions and construction embedded within the format and design of a medium
Epistemological: A medium's assumption to conceive about knowledge, information, truth, intelligence, and literacy

Turnley's goal for creating these dimensions is to provide a quick reference guide when analysing media. She has developed a framework based upon mediological methods that is flexible and accessible. These dimensions can be applied to both old media formats like newspapers and new media formats like blogging.

Turnley has demonstrated these dimensions in some of her classes. Students used these seven dimensions to come up with critical connections with their research. One student focused her project on blogs. She used the archival dimension for analyses as well as the social and subjective dimensions.

Turnley hopes that the creation of these seven dimension will help create a reflective path that will contribute to the field's continued examination into the perspective of new media writing.

Saturday, September 19, 2009

The Machine is Us/ing Us

It's funny. When I began watching this video, I thought, this looks familiar. I then realized that I had just watched this same video in my Internet Marketing class.

This thought-provoking video explains the marketing term Web 2.0, a term created by Tim O'Reilly, the founder of O'Reilly Media. Web 2.0 explains the emergence of user interactivity with the Web. Some examples of these sites include social-networking and video sharing sites, blogs, wikis, etc. These websites allow users the ability to revise or update information, share ideas, create video mashups, edit photos, and much more.

The video provides a great depiction of how a user can employ these interactive techniques. For example, the creator uses a single word to change the meaning of it by linking it or changing its font, etc. These changes can dramatically change the meaning of the word by creating simple edits.

So is the machine using us, or are we using the machine? I believe there is a little bit of both. We use the machine daily to communicate with others. Because we are now so accustomed to using the machine, the machine is using us mainly to gain revenue. Today marketers know using these Web 2.o sites will most likely reach the demographic they want to target. By enticing users to use these sites, marketers gain more and more eyeballs, which they hope in turn will lead to increased sales of their products.

As We May Think

The Atlantic article As We May Think, written by Vannevar Bush in 1945 chronicles the future of electronic technology. Bush emphasizes the importance of moving scientific efforts from warfare technology to electronic technology. He believes this is the future of society and he calculates many inventions that he foresees will help society be more efficient and resourceful. These cutting-edge ideas were probably not easily comprehensible to the society of the 1940's, but many of his predictions were eerily accurate and have come to pass in today's society.

He begins the article by describing past inventions out of which current inventions have evolved. He illustrates Leibnitz's invention of a calculating machine, which essentially embodies the keyboards of today. Bush believes that this invention helped lead to the development of the typewriter. I think this is partly how he comes up with his predicted inventions of the future. Some of these future inventions include the digital camera, the computer, the Internet, and voice recognition machines.

He describes an invention called "memex." The "memex" stores information--private files, books, records and communications--in the system. He explains that the information will be easily accessible and quickly obtainable. He also discusses how the data will be view on a projector-like screen and how the information will be accessed via a keyboard. It's unbelievable to conceive that Bush's idea of the "memex" so closely resembles the modern day computer.

Another interesting prediction Bush discusses is the linking of related ideas. He explains that an idea can be started from a main trail, then comments and other related ideas can be linked to the main trail idea to create a web of similar materials. This seems to foreshadow the emergence of the World Wide Web.

I would assume that many scholars and scientists of the time marveled at this article and I would presume that Bush continued to research and theorize about the future of electronic technology. I would be interested to know if he lived long enough to witness any of his predictions coming to fruition.

Giving up my iPod for a Walkman

I really enjoyed reading this article. It brought me back to my childhood. I'm a kid of the 80's, and I distinctively remember getting a Sony Walkman for Christmas. I would guess it was around 1984 or 1985. This was the coolest new gadget of the 80's. Before the Walkman, everyone walked around with their boomboxes. That actually reminds me of an interesting piece I heard on NPR about the boombox. I have posted a link to the article if you are interested in checking it out: http://www.npr.org/templates/story/story.php?storyId=103363836

I found this retro Walkman commercial on YouTube: http://www.youtube.com/watch?v=iO8FDPtN_8M&feature=related

I think mine must have been somewhere in between this "new and improved" Walkman and the big one the article describes. I don't remember having a battery life problem, but I do remember it eating a tape or two. A fond memory the article reminded me of was all the great mixed tapes my friends and I use to make. We used the 120 minute tapes for maximum playtime. It was so great making these mixes and exchanging them with friends to share the coolest new music we had discovered.

One comment I found humorous in the article was that the boy, Scott Campbell, rejoiced that he was not brought up in this decade. I'm sure I would have felt the same way when I was his age, but now I can appreciate the technology of that time. Don't get me wrong. I love my iPhone and iPod. The first one I obtained was the 40 gig iPod. I was so thrilled to be able to store my entire music collection on it and take it with me everywhere. I would never want to go back to a Walkman, but I do love reminiscing at the memories this old iconic music player brought back to me.